So I want to share these with everyone for all of the weapons that currently are designed around non-standard damage drop offs. While we do display this extended fall off in the Mechlab, we know that many will want more precise idea of what kind of damage you can expect at which ranges. These weapons contain fairly short "optimal" ranges, but have their damages degrade over an extended period of time compared to many of the weapons in the current game. The Civil War patch introduces many weapons designed around gradual damage fall off.
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